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Loot boxes have been defined as “features in video games which may be accessed through gameplay, or purchased with in-game items, virtual currencies, or directly with real-world money”. They often appear as chests, crates, or card packs.

Concerns have been raised about the structural and psychological similarities between loot boxes and gambling and that they can encourage children to gamble.

The Gambling Commission has said the Gambling Act 2005 does not cover loot boxes and it therefore cannot use any of its regulatory powers to take action. However, the Commission has also said it is concerned about the blurring of the line between video gaming and gambling.

In September 2019, the Digital, Culture, Media and Sport Committee published a report on immersive and addictive technologies. This called for regulations to be made to extend the 2005 Act to loot boxes. A July 2020 House of Lords Committee report on gambling harm also called for loot boxes to be brought within the scope of the Act.

In June 2020, as part of its response to the DCMS Committee report, the Government announced that it would be launching a call for vvidence into the impact of loot boxes on gambling-like behaviour.

The call for evidence ran from 23 September 2020 to 22 November 2020 and formed part of the Government’s Review of the Gambling Act (8 December 2020 to 31 March 2021). 

On 19 May 2022, the Government said it would publish its response to the call for evidence in the “coming months”. A gambling white paper would be published in the “coming weeks”.

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